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Exploring 3D Sound

As well as making atmospheric graphics, I love creating and working with sound and music. Graphics come more naturally to me as I tend to think of myself primarily as a visual artist (yep, too much time spent sketching Brad!), but audio can make an incredible – perhaps sometimes overlooked – difference to a digital story. ...

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Scripts and Logic

I’m a pretty good coder (yep) but one of the coolest things I’ve discovered whilst making The Last Gas Station is “visual scripting”. This is like coding and requires a knowledge of programming logic (there’s no getting out of that one!) – but, for the most part, it’s much faster, and you don’t actually have to type anything. ...

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Environments and Atmosphere

To tell the story of The Last Gas Station, I’ve developed two different environments using a free game engine called Unity: an underground subway and a remote desert. (Actually, there’s more than that, but these two are the main ones). Both are entirely made in 3D graphics which is a big leap for me, although ...

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Alice Field checking in

Hey. Thanks for visiting my blog! I’m currently making The Last Gas Station (episode six, no less) of my digital narrative series Inanimate Alice. This blog documents how I’m building the work. I hope you find it interesting. I’m nineteen years old, I have a boyfriend and I work at a remote gas station just outside the ...