As well as making atmospheric graphics, I love creating and working with sound and music.
Graphics come more naturally to me as I tend to think of myself primarily as a visual artist (yep, too much time spent sketching Brad!), but audio can make an incredible – perhaps sometimes overlooked – difference to a digital story. Imagine a computer game with no sound. It would be like a silent movie!
With Episode 6, I’m still using music just as much as I have done in previous episodes, but this time I’m also incorporating atmospheric audio directly into my… how do I describe them? My “game worlds”. Wow. That sounds so cool.
This doesn’t mean just mean using sound effects necessarily: I’m using ambient soundtracks in a three dimensional way as well.
For instance: let’s say I end up wandering off into a very creepy area of my underground subway. Maybe this triggers an appropriately eerie soundtrack. And then, maybe that soundtrack fades away when I find my way out…
See what you think to the little 3D environment demo below which I created in Coppercube (a fantastic software program for making 3D apps and games). Can you find the source of the crackling audio? Press/click and drag the screen to pan around, and use the arrow keys to move through the dark corridors. Note: You need a WebGL enabled browser to see this! (My recommendation: Google Chrome.)
In Episode 6, soundtracks blend in with any other sounds I have going on, such as subway announcements, distant tube trains, my own echoing footsteps as I walk around. The result is wonderfully immersive.