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The Last Gas Station – Release One!

Phew, well I thought I’d never get there but… I’VE DONE IT!! I’ve actually made a fully playable and (hopefully) shiny release of my new episode The Last Gas Station, and it’s available NOW! Plus there’s a fantastic music pack (14 tracks) from the story for download, too. I’m calling this “release one” …but wait: what does ...

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The Smaller Details

My previous episode-venturing has involved navigation using “chapters” or “scenes” in the story that can be returned to once they’ve been read/experienced. This has been a really important thing: being able to go back and re-read story sections is like being able to turn back the pages of a book. But because The Last Gas ...

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Live edits and narrative corrections

One of the many things I’m finding really cool about developing this episode is the way in which I can “pause” the whole thing, make changes, and then “un-pause” it again and carry on. This is all down to me choosing to make the story in Unity, a really powerful (and free!) piece of software. Being able to ...

The Last Gas Station – Teaser

Hey. So, I finally got my screen capture software working and made this teaser video for my forthcoming episode. Hope you like it.

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Narrative possibilities

I’ve been playing with the idea of spatial narratives (heh, that sounds posh!) – elements of thoughts/dialogue that are tied to zones, objects and happenings in 3D space. I’m really interested in the idea of each reader/player having a slightly different experience each time they play Episode 6. I don’t mean like, making endless branching narrative ...

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Games designer?

It’s funny how things evolve. I’ve been working on Episode 6 now for quite a long time (although in game development terms, maybe not all that long; some games take many years to make even with HUGE teams of talented people working on them with big budgets!!) and although I’ve come close to feeling like it’s ready ...

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Scripts and Logic

I’m a pretty good coder (yep) but one of the coolest things I’ve discovered whilst making The Last Gas Station is “visual scripting”. This is like coding and requires a knowledge of programming logic (there’s no getting out of that one!) – but, for the most part, it’s much faster, and you don’t actually have to type anything. ...

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Environments and Atmosphere

To tell the story of The Last Gas Station, I’ve developed two different environments using a free game engine called Unity: an underground subway and a remote desert. (Actually, there’s more than that, but these two are the main ones). Both are entirely made in 3D graphics which is a big leap for me, although ...